TU Delft
 
Siqi Shen 
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Parallel and Distributed Systems
EWI PDSS.Shen
 
 
 
 
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 Name Siqi Shen
 Position  
PhD Candidate with the Parallel and Distributed Systems (PDS) Group of the Faculty of Engineering, Mathematics and Computer Science (EWI), TU Delft.
 
 Contact  
S.Shen@tudelft.nl
 


 
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address
TU Delft, Room HB07.310
Mekelweg 4, 2628 CD, Delft
The Netherlands
 
P.O. Box
P.O. Box 5031, 2600 GA Delft
the Netherlands
 
route
How to reach my office
 
 
 Quick links
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[July-2014] Accepted paper in ACM Multimedia  2014 Dynamic Resource Management in Cloud-based Distributed Virtual Environments
[21-Mar-2014] Presentation at MMVE 2014 Modeling Avatar Mobility of Networked Virtual Environments Presentation MMVE2014,
[19-Mar-2014] Presentation at NOSSDAV 2014 Characterization of Human Mobility in Networked Virtual Environments Presentation NOSSDAV2014,
[2-Feb-2014] Accepted paper in NOSSDAV 2014 Characterization of Human Mobility in Networked Virtual Environments Article NOSSDAV2014,
[31-Jan-2014] Accepted paper in Internet Computing An Analysis of Implicit Social Networks in Multiplayer Online Games Article internetcomputing,
[28-Jan-2014] Accepted paper in MMVE 2014 Modeling Avatar Mobility of Networked Virtual Environments Article MMVE2014,
[6-Sep-2013] A survey of P2P game that I wrote for a P2P course in 2011 Survey of P2P games Article survey of P2P game,
[2-Sep-2013] Presentation in EuroPar 2013 Aachen, with work on Scheduling Jobs in the Cloud Using On-demand and Reserved Instances Article Scheduling Jobs in the Cloud Using On-demand and Reserved Instances,
[8-May-2013] Accepted paper in EuroPar 2013 , with work on Scheduling Jobs in the Cloud Using On-demand and Reserved Instances Article Scheduling Jobs in the Cloud Using On-demand and Reserved Instances,
Accepted paper in CCGrid 2013 Phd symposium, with work on Massivizing Multi-Player Online Games on Clouds Article Massivizing Multi-Player Online Games on Clouds, PDF [0.1MB]
Accepted paper in COMSNETS 2013, with work on Understanding and Recommending Play Relationships in Online Social Gaming Article  Understanding and Recommending Play Relationships in Online Social Gaming, PDF [0.3MB]
Accepted paper in MMVE 2012, with work on An Analysis of Online Match-Based Games Article An Analysis of Online Match-Based Games, PDF [0.2MB]
[15- 08-2011] Accepted paper in NetGames, with work on RTSenv: An Experimental Environment for Real-Time Strategy Games Article RTSenv: An Experimental Environment for
Real-Time Strategy Games in NetGame 2011, PDF [0.2MB]
[1- 08-2011] Accepted paper in MMVE, with work on The XFire Online Meta-Gaming Network: Observation and High-Level Analysis Article The XFire Online Meta-Gaming Network:
Observation and High-Level Analysis, PDF [0.2MB]
 
 Community
  I am a reviewer of TPDS, TOMCCAP, ToSE, IEEE communication magazine, HPDC2011, CCGrid2011, ICPE2012, NetGame2011, 2012, HPCC2011, JSSPP2013, ICCN13.
 
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 Research
 

My research topic consists: 1) cloud computing, scheduling the resource of cloud to serve user efficiently. 2) Scale Massively Multi-User Virtual Environments (MMVE) and Massively Multiplayer Online Games (MMOG) using cloud computing techniques.

What I do contains: analyzing and modeling of multiple applications workloads such as, workload of cloud datacenters, the failure of application server, the behavior of social network users, the moving pattern of players, developing efficient scheduling techniques to support cloud-based applications such as MMVE, developing techniques to support large scale real-time strategy games.

 

Publication
 
  • Yunhua Deng, Siqi Shen, Zhe Huang, Alexandru Iosup and Rynson Lau. Dynamic Resource Management in Cloud-based Distributed Virtual Environments , Proc. ACM Multimedia 2014

  • A. Iosup, R. Bovenkamp, S. Shen, Adele Lu Jia, and D. Epema An Analysis of Implicit Social Networks in Multiplayer Online Games , In Internet computing Article  An Analysis of Implicit Social Networks in Multiplayer Online Games

  • S. Shen, N. Brouwers, A. Iosup, and D. Epema, Characterization of Human Mobility in Networked Virtual Environments , In NOSSDAV 2014 March 19-20, Singapore, 2014 Article  Characterization of Human Mobility in
Networked Virtual Environments

  • S. Shen and A. Iosup Modeling Avatar Mobility of Networked Virtual Environments , In MMVE 2014 March 21, Singapore, 2014 Article  Modeling Avatar Mobility of
Networked Virtual Environments

  • S. Shen, K. Deng, A. Iosup, and D. Epema, Scheduling Jobs in the Cloud Using On-demand and Reserved Instances , In EuroPar 2013 August 26-30, Aachen, Germany, 2013 Article  Scheduling Jobs in the Cloud Using On-demand and Reserved Instances

  • S. Shen, A. Iosup, and D. Epema, Massivizing Multi-Player Online Games on Clouds , In Phd symposium, 13th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGrid 2013) May 14-16, Delft, The Netherlands, 2013 Article  Massivizing Multi-Player Online Games on Clouds

  • R. van de Bovenkamp, S. Shen, A. Iosup, and F.A. Kuipers, Understanding and Recommending Play Relationships in Online Social Gaming , In Proc. of the 5th International Conference on COMmunication Systems and NETworkS (COMSNETS 2013) January 7-10, Bangalore, India, 2013 Article  Understanding and Recommending Play Relationships in Online Social Gaming[0.5MB]

  • Y. Guo, S. Shen, O. Visser, and A. Iosup, An Analysis of Online Match-Based Games , In International Workshop on Massively Multiuser Virtual Environments (MMVE 2012) held in conjunction with the IEEE International Symposium on Audio-Visual Environments and Games (HAVE 2012), October 8-9, Munich, Germany, 2012 Article An Analysis of Online Match-Based Games
 PDF [0.2MB]

  • S. Shen, O. Visser, and A. Iosup, RTSenv: An Experimental Environment for Real-Time Strategy Games , In International Workshop on Network and Systems Support for Games (NetGames 2011), October 6-7, Ottawa, Canada, 2011 Article RTSenv: An Experimental Environment for Real-Time Strategy
Games
 in NetGames 2011, PDF [0.5MB]

  • S. Shen, and A. Iosup, The XFire Online Meta-Gaming Network: Observation and High-Level Analysis , In International Workshop on Massively Multiuser Virtual Environments (MMVE 2011), October 14-17, 2011, Qinhuangdao, Hebei Province, China; held in conjunction with the IEEE International Symposium on Audio-Visual Environments and Games (HAVE 2011) Article The XFire Online Meta-Gaming Network: Observation and High-Level Analysis
 in MMVE 2011, PDF [0.5MB]

     
  •  

     Software
      RTSEnv
     
      Owlet Language
      P2P overlay

    DataSet

    We have published the data we used to analysis the user behaviors of match-based game (Such as Dota, Chess) in Game Trace Archive

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